Blackout

A turn-based stealth puzzle game made for Mini Jam 2026

Theme: Freeze  |  Special Object: Whistle  |  Unity / C#  |  3-day jam


About

You are a lone operative infiltrating a procedurally generated facility crawling with patrol robots, surveillance cameras, and automated cannons. Your only tool? A whistle that emits a directional freeze wave, a sonar-like pulse that temporarily shuts down any machine it touches.

Every time you move one tile, the entire facility reacts: robots take a step, cannons count down to their next shot, and cameras keep watching. Plan your route carefully, one wrong step and you're caught.

Collect all keys scattered across the map to unlock the exit portal, then reach it alive to escape.

Credits

    • Game Design & Code — Myself
    • 3D Models — Myself
    • Music — Pixabay (pixabay.com/music)
    • Sound Effects — Shutterstock
    • Engine — Unity
    • Made for — Mini Jam 2026

    How to Play

    1. Click a tile to move your character there (shortest path, one tile at a time)
    2. Press Q to blow the whistle, it sends a freeze wave in the direction you last moved
    3. The wave freezes enemies, cannons, and cameras for several turns
    4. Bounce the wave off mirror cubes on walls to reach targets around corners
    5. Hit a Power Generator with the wave to shut down all machines at once
    6. Collect all keys on the map to open the locked exit portal
    7. Reach the portal to escape and win

    Beware

    • Patrol Robots - wander the map and chase you on sight, if one reaches your tile, you're dead
    • Surveillance Cameras - watch a fixed area, step into their view and they alert the nearest robot
    • Cannons - fire missiles on a timer, get hit and you'll be knocked back
    • Moving Platforms - rise and fall each turn, time your crossing or freeze them in place
    • Fog of War - hides the map, you can only see a few tiles around you

    Threats and Objects

    • Patrol Robot - Roams the facility. Chases you on sight. Freeze it with the whistle to buy time.
    • Surveillance Camera - Watches a fixed tile. Step into its view and the nearest robot gets alerted.
    • Cannon - Fires a missile every few turns in a fixed direction. Freeze it or dodge the shot.
    • Moving Platform - Rises and lowers each step. Only walkable at floor level. Freeze to hold in place.
    • Mirror Cube - Reflects your freeze wave. Bounce waves around corners.
    • Power Generator - Hit it with a wave to cut power to all enemies, cannons, and cameras at once.
    • Key Pickup - Collect all keys to unlock the exit portal. Step on a key to grab it automatically.
    • Fog of War - The map is hidden. You reveal tiles as you move. Plan carefully with limited vision.

    Controls

    InputAction
    Left ClickMove to a tile
    QEmit freeze wave (in your facing direction)
    Scroll WheelZoom in / out
    Middle-Mouse DragPan camera
    Right-Mouse DragRotate camera
    W A S DPan camera
    ESCPause menu (controls, legend, audio)

    Features

    • Procedurally generated maps - every run is a new layout with organic, non-square shapes
    • Turn-based stealth - enemies, cannons, and cameras all tick on your movement
    • Freeze wave + mirror reflections - bounce your whistle around corners to freeze threats you can't reach directly
    • Fog of war - limited visibility adds tension and forces careful exploration
    • Key-gated exit - explore the full map to collect all keys before you can escape
    • Power generators - one well-aimed wave can shut down everything at once

    Campaign — 10 Levels

    Each level is procedurally generated with increasing map size, threats, and keys to collect:

    LevelNameMapRobotsCannonsCamerasKeys
    1 First Steps 5x5 0 0 0 1
    2 First Contact 7x7 1 0 0 1
    3 Under Fire 8x8 1 1 0 1
    4 Watched 10x10 1 1 2 2
    5 Outnumbered 12x12 2 1 3 2
    6 The Maze 15x15 3 2 3 3
    7 No Safe Zone 18x18 4 2 5 3
    8 Lockdown 22x22 5 3 7 4
    9 Fortress 26x26 7 4 8 5
    10 BLACKOUT 30x30 10 5 10 6

    Levels unlock sequentially — beat one to unlock the next.

    Level 11 — Custom Mode

    Beat all 10 campaign levels to unlock Custom Mode. Configure your own rules with full control over:

    • Map size — 5x5 up to 30x30
    • Patrol robots — 0 to 15
    • Cannons — 0 to 10
    • Surveillance cameras — 0 to 10
    • Keys — 0 to 8
    • Interior walls — 0 to 20
    • Moving platforms — 0 to 6
    • Power generators — 0 to 4
    • Mirrors and reflectors — fully adjustable
    Published 2 days ago
    StatusPrototype
    PlatformsHTML5
    AuthorAsar
    GenrePuzzle
    Made withUnity
    TagsFamily Friendly, Point & Click, Stealth, Top-Down

    Download

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    Click download now to get access to the following files:

    Blackout.zip 21 MB

    Development log

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